
The other sound effects are decent, but not notable in any way. The screeching of the tires when turning does set me on edge, and if I hadn't enjoyed theme so much, I would have muted the game right after the first time I heard this effect. It sounds more like an actual engine, but it's still moderately annoying to listen to. On the other hand, the sound effects aren't of good quality, but at least the engine no longer sounds like loud static, like it did in Underground. Even though there are a wide variety of musical tastes, the theme legitimately works with the game and it was such a excellent component that I didn't mute the game at all after hearing it. The theme is fantastic, and I don't simply bear it-I enjoy hearing it. On basically all of the others, they were mediocre, or you'd dislike them unless you had a taste for gangster music.īut Underground 2 doesn't fit the mould. It's rare that you would play for more than a few minutes on either of those without muting the sound. Underground (2003) and Own the City (2006) are two of the more notorious ones I'll mention. I've played virtually all of the NFS GBA ports, and most had terrible music. They simply didn't improve as much as compared to other facets of the game, such as the race track surroundings, and visual clarity of the track itself.Īs is the case with most NFS ports for the GBA, this one held to high quality graphics that take GBA racing to another level.įantastic Music, but Mediocre Sound Effects - 8 / 10 However, I want to note that they were, in fact, better than those from Underground. And they were released years after this one.Īs for the design quality of the cars, they were slightly lower than what I expected, and they did contrast with the detailed surroundings. I find that pleasantly surprising, as even Need for Speed Carbon: Own the City and Need for Speed - Most Wanted had me utilizing the mini-maps. There's still no mini-map in this one, but frankly, you don't need it. In my review of Underground, I suggested that they adding minimap would have helped. However, the level of quality in the graphics for Underground 2 make this problem one that you don't have to worry about. One of the major problems in most Need For Speed games is predicting upcoming turns.

Not only were they more fine in detail, but they also had major gameplay improvements that rival the newest of the GBA Need for Speed ports. The graphics showed a clear effort was made to improve upon Underground. Large Improvements, and Uniquely Well-Made - 9 / 10 The developers tested out different ideas, and most turned out to be wildly better than could have been predicted. Underground 2 is without a doubt the most unique of the NFS ports. Underground 2 (2004) is the sequel of that innovative leap, and it features many improvements to the first port.īut it's much more than that. Need for Speed - Underground 2 Review by: EideticMemory - 7/10Īfter Underground's spectacular release to the GBA, gamers were impressed at the extent to which developers were able to harness the GBA's hardware for 3D graphics.
